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Known as "The Gateway to the Unapproachable East," this prosperous port city is the last and smallest of Ravens Bluff's sister cities. Located in the southernmost point of the Vast, just outside the Dragon Reach, it is a crossroads for traders from the Vast, Impiltur, the Old Empires, and the Vilhon Reach; many dwarves also pass through on errands to their scattered kin.
Tsurlagol has long been allied with Procampur in a mutually beneficial association, While just as old as its partner, Tsurlagol's exposed position has resulted in its being burned down repeatedly by pirates, invaders, orcish hordes, and other interlopers. The current city stands on a hill comprised entirely of the foundations of the twenty or so previous cities built on the site. The people here are patient and take the long view: if some attacker burns the city down today, they know they will outlast the invader and rebuild it again tomorrow. Had Myrkyssa Jelan attacked Tsurlagol instead of Ravens Bluff she probably would have met with only a token resistance, but she also would probably have found the city impossible to hold in the long term; the Tsurlagoli would have simply waited until her humanoid alliance fell apart before moving in to reclaim their city.
The highest official here is known as the Ven. He or she is chosen from among the leading nobles and merchant lords by secret ballot. The Ven's actual identity is kept secret for the whole of his or her ten-year term-a curious arrangement, but one that seems to work well for this city. The spokesman for this behind-the-scenes leader is known as the Ven's Voice, chosen from the ruling Council to advise the Ven and deliver his (or her) decrees to the people. The current Voice is one Conoptora Billon (NG hm W13), an adventurous mage who would like to see Tsurlagol escape from the shadow of Procampur and grow to rival Ravens Bluff as an attraction for adventurers, traders, and all who bring wealth in their wake.
Tsurlagol is unusual in one respect: it is an open port, where pirates and smugglers are welcome to come ashore to trade with honest merchants, so long as they behave themselves from the time they sail into harbor. Many of the leading merchants here have put in time in the "Free Trade," as they call it, before settling down to onshore respectability on the profits of their pirate days.
Another odd feature about Tsurlagol is its relative pacity of temples. There are only three, one of which doubles as a Thieves Guild. The first and wealthiest, The Rising Moon, is devoted to the worship of Selûne; its patriarch, High Priest Orlathon Lunemast (LG hm P13) is assisted by nine subpriests. The second, the Battering Wave, worships Umberlee under the guidance of Thogonia Grim (LB hf P12) and six fanatical servitors. The third and final, the Cult of the Shadows, venerates Shar, Mistress of Night; its high priestess (whose identity is hidden) also serves as head of the Tsurlagol Thieves Guild, the Sharwomen. The city once had two such guilds for thieves, segregated by gender, but the males' guild was wiped out years ago; today the female thieves dominate, with the few male thieves occupying lesser positions.
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