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This crossroads village stands where the Long Reach trail (linking Orlimmin and King's Reach) crosses Blaern's Trail (which links Calaunt on the coast with the North Road at Dead Tree Hollow). Known today primarily as a place of basketweavers, cattle-ranchers, and furniture-makers, Sendrin boasts a surprising number of large and important-looking stone houses and shops, all built when Sendrin was a town of magic, long ago.
Of old, when human male had just come to the Vast, a temple to Savras the All-Seeing was established at Sendrin. In those days, Savras was seen more as an all-wise user of magic than as a seer, and wizards came to remote Sendrin to acquire new spells, practice spells far from heavily populated areas, and meet with other mages to discuss their Craft. It became a place of pilgrimage, where mages could play in a manner their importance at home could never let them do, carousing through the night and using magic to do rude and sometimes destructive things.
When Savras fell to the spells of Azuth, all this ended. Sendrin dwindled to just a farming village as the wizards left one by one, followed by all the healers, scribes, wizards' tailors, professional escorts, and spell-component-sellers until none were left. In fact, the traveling Magefair held annually in various remote locales around the Realms is a remnant of the old carousing that used to occur here, displaced since the decline of Sendrin to become a moveable feast. All that is left behind besides the inevitable rumors of spellbooks and magic items buried or hidden in the vicinity (a dead wizard was even found walled up in a sealed secret passage in the walls of one Sendrin house, entombed with his staff, rings, and spellbooks) is one surviving relic of the destroyed temple of Savras (sacked long ago by the triumphant followers of Azuth).
Nothing remains of the temple except a crater of fused and blackened stone rubble, its edges overgrown with saplings, in the backyard of the largest inn in Sendrin, The Blasted Wizard (one must know the history of the place to truly understand the name). In this hollow sits a stone idol of Savras in the shape of a disembodied human male head that is as tall as a man. The head rises into the air whenever a living being enters the crater and floats about four feet off the ground by means of magical levitation, flying about at will (MV fly 12, maneuverability class D). It speaks with a very deep, booming voice when addressed, answering magical queries-but sages have noted that its cryptic wise pronouncements seem to be a large and sophisticated set of stock phrases. It does have the ability to cast certain spells when touched by beings brought into the crater, and it does so automatically, sensing and correcting conditions regardless of the wishes of beings who encounter it. The head can do the following things once each per day: neutralize poison (renders all poison present truly inert and harmless, nut just curing a poisoned being), cure disease (including lycanthropy if it is nor too far advanced), and dispel magic (on all spells or magical conditions governing a being, including protective spells, geas magics, quest spells, feeblemindedness, and many spell-like psionic attacks, controls, and conditions).
The Mouth of Savras (as the head is called) can't be removed from the crater or magically controlled or indeed harmed in any way. It avoids combat; attempts to destroy or move it simply cause it to return to the bottom of the crater, where it sighs wearily, closes its eyes, and waits until the intruders go away. It will never again heal or aid any who have once attacked it, no matter what their disguise or how much time has passed since the incident.
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