A Primer on Vastian Geography
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Fallentree
Page updated on Sat, 25 Aug 2007 22:45:05 EDT

From The Everwinking Eye: Treasures of the Vast, Part Two by Ed Greenwood (Polyhedron #89, November 1993) as revised in The City of Ravens Bluff:

This wayside village got its name just how you think it did. Located at the meeting of two trails (Blaern's Trail, linking Calaunt with the North Road at Dead Tree Hollow via Thindilar and Sendrin) and Feldar's Trail (which runs from Fallentree to Mossbridges, via Dark Hollow and Highbank Forest), Fallentree is a place of dark pines and horse farms. Of old, it was a haunt of brigands, who could hide in any of a dozen pine woods among the rolling hills and swoop down on travelers at full gallop - or fell a tall pine across a road, forcing a hurrying caravan to a halt in the grip of a brigand ambush. Many merchants took to avoiding the area altogether, forcing the brigands to ride farther and farther afield. Other traders banded together into large caravans, hiring small armies as guards. Fallentree was the field for several pitched battles, and many brigand cabals died without leaving anyone alive to know where their loot was hidden.

Over the years since the more powerful brigands were all slain (small bands are always forming and dissolving in death or treachery to this day), many small treasure caches - usually a chest or a few rotting sacks crammed with a varied assortment of coins - have been found around Fallentree, usually buried at the base of old pine trees. One larger cache was an entire wagon of silver trade-bars, buried whole with its dead guards (transformed to undead skeletons over the years by their proximity to guardian spells on the treasure).

Rumor has it that once a mid-level wizard and his two apprentices fell in battle with brigands and that their spellbooks, magic rings, and other items lie buried somewhere in or near Fallentree. Local legend also holds that an ancient temple to Garagos the War-God is located in a cavern under one of the cottages in the village-a temple adorned with magical weapons gathered by cultists from all over the Realms. Rumor also has it that the temple still sees worship of the fallen battle-god and that spells in the sanctuary can be called on at need by the devout to animate the collected weapons in a whirling defense of the holy place.

  
 Contents

Ravens Bluff Mossbridges New Hope Hidden Hollow Arbonne Tavilar The Mage's Tower Adhe Wood Brynwood Three Trees Pass King's Reach Glorming Pass Maerstar Sevenecho Tsurlagol Procampur Sarbreenar High Haspur Portsoy Burrowbluff Tantras Orlimmin Highbank Forest Dragon Falls Dark Hollow Dead Tree Hollow Fallentree Bambryn Hlintar Sword's Pool Sendrin Thindilar Blanaer Maskyr's Eye Kurth Ylraphon Calaunt Glacier of the White Worm Beluar's Hunt Elvenblood Pass Viperstongue Ford High Country River Vesper River Vesper Fire River Fire River Flooded Forest  Introduction
 Maps of the Vast
 Overview of the Vast

Locations

 Adhe Wood
 Arbonne
 Bambryn
 Beluar's Hunt
 Big Moe
 Blanaer
 Brynwood
 Burrowbluff
 Calaunt
 Dark Hollow
 Dead Tree Hollow
 Dragon Falls
 Elvenblood Pass
 Fallentree
 Fire River
 Flooded Forest
 Glacier of the White Worm
 Glorming Pass
 Hidden Hollow
 High Country
 High Haspur
 Highbank Forest
 Hlintar
 King's Reach
 Kurth
 Maerstar
 Mage's Tower
 Maskyr's Eye
 Mossbridges
 New Hope
 Orlimmin
 Portsoy
 Procampur
 Ravens Bluff
 River Vesper
 Sarbreenar
 Sendrin
 Sevenecho
 Swords Pool
 Tantras
 Tavilar
 Thindilar
 Three Trees Pass
 Tsurlagol
 Viperstongue Ford
 Ylraphon

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